Wow – over two years since I’ve blogged! I tried to update last year, but in mid-2010 my blog suddenly broke: only the header and title of my entries would appear, all the body was just blank. So, I finally backed up the blog’s database, upgraded to the latest WordPress, jumped through a few hoops, and it’s back. Wasn’t as painful as I feared.
I’ll attempt to quickly sum up the last couple years of game dev. So, as I mentioned at the end of 2008 I bought a Mac mini and iPod touch and started learning how to program it. By early 2009 my last Nintendo DS game programming contract came to an end, and apart from one short NDS game prototype project I did for 8 weeks, I’ve found no more NDS work. So, I got into iPhone dev at just the right time, it seems.
Sam Washburn and I formed P1XL Games later in 2009, and together built a simple RPG engine for iOS. We adapted my Minigame Competition 2003-winning Commodore 64 game Minima Reloaded to the engine, spruced it up quite a bit with some NES looks and sounds, and released it in November 2009 on iTunes. You can check it out here: RPG Quest – Minimæ.
We then started porting my other successful minigame, Splatform. We still haven’t released it as we want to improve on it more, but it *really* should be coming out early in 2011. We had a couple other false starts on games, and in hindsight, a lack of direction.
By mid-2010 we still didn’t have a second game done, money was getting a bit tight – so we looked for some contract work, and through a friend, ended up helping Bolt Creative out with their first iPad game, Pocket God: Journey to Uranus. Classy name, classy game! It’s been a lot of fun to work on, especially because we were able to make “tribute” minigames to Joust and Tempest in it.
Meanwhile, we’re starting to really move on RPG Quest – Minimæ 2.
I had hoped I’d be releasing games at a faster rate by now, but still seem to be averaging just one a year. Here’s hoping 2011 will be more productive!