I often buy games for the Game Boy Advance without reading reviews first – when they’re in the bargain bin, and the game description on the box sounds promising enough. I’ve said often enough that my favourite genre of games are vehicular combat. Get in a car with machine guns, rockets, flame-throwers, and blow up other cars – I play/collect just about every game in this category.
So Demon Driver looked promising – the goofy title fits the genre, there’s a cool looking orange muscle car on the cover (like Dukes of Hazzard or Interstate ’76), and the back of the box states “Along the way you can collect power-ups to upgrade your vehicle and gather weapons to give you that extra advantage.”
Well, as soon as I started the game, the music told me this game wasn’t living up to the box’s promises. It’s goofy, reminding me more of some Casio keyboard experiments than anything inspired by horribly beweaponed muscle cars.
I played through a race in the game, and it seemed okay – typical scrolling overhead racer against 3 other computer opponents. But I didn’t notice any weapons, or other power-ups. Between races you can visit a shop to upgrade your car – but there are no weapons available there either. I read through the manual – no weapons mentioned there! There isn’t even a proper muscle car available out of the four vehicle choices – the only thing that comes close is the “GT” – more like a typical 90s sports car. So everything that interested me in the game on the box wasn’t in the game!
Well, I still like racing games in general, so I spent more time playing it. It has several other flaws. The 4 different vehicles really don’t differ all that much from each other. Until you buy some tire upgrades, the lack of grip when cornering is extremely exaggerated. If you end up right beside a track or wall, you can’t get away from it without causing a lot of damage to your car, because of how your car turns. You have to do 10 laps of every track, no matter if it’s really short, or really long – the long ones get extremely tedious. The computer cars offer very little competition – in almost all cases you can get ahead of them on the first lap, and even lap them later in the race.
The worst thing is the lack of a save option. Instead, you’re given a password, which in some games can be a reasonable substitute – but this is the worst implemented password system I’ve ever seen. The passwords look like this: “RK9BWLYCCWYL9VC6YH2M” or “MK9BWLYCCW7J4B#RMB2M”. You’re given one after every race, but you can’t see it (or another one) again until you’ve completed another race. So you’re forced to write that thing down after every race, or potentially lose your progress. It’s also obvious that the code used to generate those passwords is extremely simple since the passwords retain so many digits from level to level. The worst insult is that even that enormous password doesn’t save all the information. If you’re to resume the game, you’ll have lost all the upgrades you bought for your car!
Somehow, the rest of the game was still entertaining enough for me to persist through and finish all 32 courses. A couple of the later courses are somewhat tricky for the first couple laps, and I briefly thought I might not finish in first place. A few others are imaginatively designed, with multiple routes available for part of the lap, and extra coins to pick up hidden on back alleys.
So, the game saved itself from my initial impressions of being the worst game ever. But it still qualified for “generally lousy” and “most deceitful”.
Update: Here’s a spoiler, a pic of the “A Winner Are You!” screen. I retouched it a little, as my GBA SP screen is getting pretty gross, making it difficult to get a good picture.